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Many players will stay away from shotguns, especially early on in the game as they don’t feel they take down enemies as quickly as other weapons. For other players who want neutral or good karma, it might be even harder to catch enemies sleeping anywhere. This skill might help players who want to play as an evil character if they want to kill innocent, sleeping characters, but it’s still somewhat annoying to figure out when you can find someone sleeping.
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Mister Sandman lets players kill sleeping characters instantly, plus gives a little extra XP from the kill.
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This is one of the most useless perks mainly because of how few times players get the opportunity to use it. That can make a big difference for certain skills, and it’s a valuable perk to get considering how there aren’t as many options to get more skill points through books and bobbleheads as there are in other Fallout games. This perk lets players add 15 more skill points to a skill. The Tag! perk does help with this a bit, and it can be very useful in a pinch. Sometimes though, it can be tough to feel like one must compromise on how many points they spend on what skills each time they level up. It’s not uncommon for players to have a plan in mind on how they want to spend their skill points. Luckily, this doesn’t affect companions, but it makes the perk feel more inconvenient when you have to make sure nobody is watching, especially if you’re desperate for health. The main problem with this perk (besides how gross it is) is that if someone sees the player eating a corpse, they’ll turn hostile and start fighting the player.
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The Cannibal perk lets players eat any human and non-feral ghoul corpses while they’re sneaking so they can gain HP. Cannibal is sometimes a good perk for players who want to have negative karma, but even then, it’s not that great.
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